Nostalther Violet is based on
The Violet Project engine to re-create a realistic, true classic Tibian experience.
The formulas of spell damage, monster damage, shielding defence, armor, are all reverse engineered from original server files. All NPCs and original monsters are the original cipsoft monster files, so there is no inaccuracies. Player regen and spells are also using classic 7.4 values. That's slower regen and less mana than it was in 7.72 and above.
Nostalther Violet aims not only for that nostalgic feel but also longevity. We want achievements to be earned and truly feel rewarding but take into consideration that many of us have busy lives and are not able to commit the same amount of time we once did back in the day. Accordingly, the server rates are kept low. With consideration not everyone has 24 hours a day to commit to training, skills advancement rates are slightly higher. We will carry out a testing phase prior to official launch, but the proposed live server rates will be as follows:
Experience: 1x
Skills: 1x
Magic: 1x
Loot: 1x
Gold: 1x
Respawn: 2x
Community and AdministrationWanting to ensure their is a level playing field, we will stand firm on the rules. Use of any external software outside the the client engine itself will be considered against the rules. Use of bots, macros and multiclient will not be allowed. If you're aware of the Nostalther brand, you'll know we're not just a popup server that's here to make a quick cash grab, we're here for the long haul and believe the game should be fair for all.
Currently while the test server is running, there may be limited enforcement on multi client use, as the purpose at this time is to really stress test and have all aspects of the game checked out and tested so the appropriate fixes, changes and improvements can be made to ensure the live server is flawless from the start.
Similar to Tibia back in the day, we'll also be calling on some experienced and trusted members of the community to perform the roles of Tutors and Gamemasters to ensure those that need assistance in game can get it and that cheaters are quickly stopped, as software can't and will not ever be a 100% solution to rule breakers.
Premium services will also be available via the website shop. No stop items will ever be of the "Pay to win" type, such as exp boots, over powered weapons/armours or things that give players in an game edge. What we will have are the classic premium account features, with a few extras and other cosmetics for flexing purposes.
ClientsWe have multiple options as far as the game client goes for Nostalther servers.
Wanting to keep the true classic feel, we of course support the original 7.72 client, with some customisations. The customisations for this client are basic WSAD walking option and a built in CAM Recorder and Player.
Click for Classic Client Preview

We also have a custom OTClient available. Some of the animation styles are slightly different in this client, but still uses the same retro sprites for that nostalgic feel, but with the quality of life changes such as being able to open additional panels and containers. This client also has WSAD walking option, among other things.
Click for OTClient Preview

Not only do
we have a PC client, but we also have a mobile client for Android devices. You'll be able to play Nostalther anywhere, even while pooping.
Click for Android Client Preview

Old School Features
The aim of this server will be to a hardcore, realistic, recreation of the 7.4 era. Some of the most quickly noticed features that Violet will have are:
Sudden Death and Magic Missile damage all players in stack
UH Trap is possible
NPCs only sell blank runes
Learning spells are based off magic level and have no level requirement.
Sorcerer and Druids wands/rods do not exist
Monster Overspawn
Monsters lured away from their home position, will not be removed and instead spawn again.
Click for Monster Overspawn

Action Cooldowns and Exhaust
The action system is that of the original 7.4 system.
While using mana fluids your spells will be exhausted for 1 second. Using healing runes will not cause exhaust for spell casting.
No exhaust when using items and then moving items.
Walking with arrow keys and dragging items can also be done without having to intermittently let go of your keys.
Click for Action Cooldowns and Exhaust


Monsters AI and Loot
Monsters will spawn with their loot. This warlock is able to block (sparks) damage from floor trap, we know for sure he is wearing a Golden Armor or Blue Robe!
Intelligent monster pathfinding. Ranged monsters will even step back towards their target instead of keeping distance.
Monsters and summons will turn towards their target each action interval, even if their target is unreachable.
Monsters only switch targets upon completing their actions, so fast floor switching does not give them enough time to reset their target and attack and cast spells every time you switch floors.
Click for Monsters AI and Loot


Monster Actions and Exhaust
Unlike other OT servers where monsters have a cooldown, monsters in real tibia had no cooldown. They could cast all their attacks on the same interval.
Ranged monsters execute actions every 1 seconds at a distance, as well as take an extra attack while stepping. Because of this, they are more likely to combo/spam attacks while running towards/away from you!
If monsters are in melee range, they will revert to casting spells every 2 seconds.
Click for Monster Actions and Exhaust

Classic Spell Casting
Spell casting works using their original syllables!
Quotation marks are also not required if there is only 1 parameter.
Click for Classic Spell Casting

Summons Intelligence
Summons pathfinding is more accurate. Summons will stand 1 tile diagonally or 2 tiles in a direct line.
Summons will move out of the way when walking into the, instead of walking in the same direction as you are.
Monsters summons will continue to attack, even if their master has no way to reach you, instead of the summon giving up the attack.
Click for Summons Intelligence

Classic Respawn
Monsters respawn on their home position, additional monsters spawn in a "formation" running anti-clockwise from their home position.
Monster spawns have a single respawn timer, spawning 1 monster per interval, instead of each monster having it's own timer.
Monster respawn time is not paused when blocked. If the respawn timer has elapsed, it will respawn the instant the screen is not being "blocked" by a player
Click for Classic Respawn

Map
The world map is converted from the original Tibia map .sec files combined with many many hours of 7.40 Tibicam tracking merged in.
The main aim of this server is to to recreate the feel of 7.4, but not to limit the places to hunt and explore. Accordingly, places like Ankrahmun and Port hope will be kept, but converted to the 7.4 style.
Click for Classic Port Hope


Around the map are various cosmetic changes or customisations to revert areas of the map back to before 7.4 as well. Be careful where you explore, risk of lured monsters is very real! There will also be more added custom or retrograde content added to the world as time goes on, but finely tuned to fit in with the 7.4 feel.
Click for Dwarf Bridge

With the idea of longevity in mind for Nostalther Violet, upon the live launch, many quests gated behind doors with level requirements that reward mid/end game items will also be reworked. I want looted armours and rares to really feel earned. Hitting a certain level and just knowing you're gaurenteed an item update doesn't give give that feeling I'm hoping for. It also floods the market for lower tier equipment, lowers their value value and weakens the item economy. Accordingly, most (except for The Annihilator) will have their item rewards removed and replaced with alternate rewards. If you want to upgrade your items, you'll need to loot these items yourself.
This thread far from covers everything in the server, but I'd now like to invite everyone to join, play and provide your feed back on how you think it feels and what you think the server should add or change.
A Test Server is currently online and available to play. Please bear in mind that characters will be reset for the official Launch and EXP rates are currently boosted so that players are able to reach higher levels and properly test the servers content. An NPC is also available in Thais that will also give players 10k gold every 10 levels.
Experience: 24x
Skills: 16x
Magic: 8x
Loot: 2x
Gold: 1x
Respawn: 3x